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Poison The Cure #1 PDF Print E-mail
  Posted by Sam Holland    09:26 AM   Wednesday, 10 October 2007 | Permalink         

In the far flung future, a team of three aliens survey a dead Earth.  Their technology is based on telepathy and they literally plug into their ship to scan for traces of life.  The scans pick up a life trail that became telepathically active toward its end, leading the team on a more elaborate search than they originally anticipated.  The "life trail" pushes the story back to the not so far flung future where a small band of dissidents and a robot named Artie fight against a corrupt government.  They are trying to uncover a conspiracy that threatens not only their lives, but those of their nation.    

Sound ambitious?  It is.  This is the first of four issues and it's bursting at the staples with ideas, energy and creativity.  And pages, too.  Did I mention that the first issue has 104 of them?  That's right, 104 beautiful black and white pages with six to eight panels per page.  Forget deconstructed storytelling; there's a whole lot going on here.   

 

That's not to say that the story is hurried or cramped.  Cahil is a gifted visual storyteller and he's got the pacing down to near perfection.  Not a surprise since Cahil's previous work, The Last Island and the Xeric award winning Something So Familiar received much critical acclaim.  The art is wonderful.  Cahil has a distinctive style that's easy to follow and excels at his depiction of characters.  

Ziade writes a lean and intelligent script filled with rounded, likable characters that takes full advantage of his partner's talents.  He doesn't burden the panels with captions or long monologues, but uses economy of language so that when a character is speaking, it carries more weight.  In other words, there's a whole lotta "show" and not a whole lotta "tell," which is exactly how it should be.  

The bulk of the story takes place in the second storyline, the one in the not so far flung future.  The small band of radicals is made up of Pedro, the leader, his two brothers Miguel and Loquito, Charlie, a robotic armed man of all trades, Duece and his daughter, Mugshot, and the aforementioned robot, Artie.  They mourn the loss of Sonja, Pedro's girlfriend, who has met an untimely death at the hands of the government of Azetlan.  Not so long ago, Azetlan won its freedom from the oppressive government of the A.D., but now it seems that the leaders of the new land are selling their people out for their own benefit.  There are big ideas here, but they are presented at ground level.  Miguel is the force that keeps the story grounded.  He is the only one of the group that isn't quite sold on his brother's fight, but events transpire that force change upon him.  It's a great read.  

It is important to note that this is a mature readers comic, so don't let the kiddies get into this one.  There's quite a bit of mature language and violence, but it's not forced. It's there to serve the story and move it forward.  

This is comics as it's meant to be done with words and pictures locked in a synchronous dance to the point that you can't look away.  Pick up this book, simple as that.  

Poison the Cure is everything you could hope for in a comic, independent or otherwise.

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