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Booster Gold #1 PDF Print E-mail
  Posted by Chuck Pope    05:14 AM   Wednesday, 10 October 2007 | Permalink         
It's a great time to be a comic book geek. Not only have comics become more popular in the mainstream media, but right now the industry is plagued with a variety of great creative talents itching to tell great stories. Comic book all stars Geoff Johns and Dan Jurgens are no exception on Booster Gold #1. The architect of one of DC Comics' most recent crises and one of the busiest writers in comics, Johns has experienced hit after hit on a number of books at DC. Teamed now with Johns to continue the momentum built around Booster Gold from last year's weekly 52 series, is writer Jeff Katz, artist Norm Rapmund, and one of the legendary talents behind the Death and Return of Superman (not to mention the creator of Booster Gold himself) Dan Jurgens. Together, this team has set out to make this selfish and unreliable hero the best he can be...and do a pretty good job considering this is just the first issue.

One of the lesser valued characters around the DCU, Booster Gold's origin begins several hundred years in the future when down and out of luck former football star Michael Jon Carter steals several mementos from a museum that allow him to travel to the past and become a superhero in order to make a name for himself somewhere other than his own time. Most recently, he, his personal super computer Skeets, his ancestor Michael Carter, and DC time traveler Rip Hunter helped to save the DC Multiverse from the reality eating insect known as Mr. Mind.

Issue number one picks up with Booster Gold wrapping up a fight with the Royal Flush Gang. He makes short work of the whole crew before the JLA begrudgingly responds to his request call. After some quick banter, including pushing the wrong Leaguers buttons, the team hesitantly offers Booster the chance to join the League after promising to change his ways after the League evaluates him and his actions over the next week. But before the would be hero can meet back up with the League, Rip Hunter enlists Booster and Skeets to help him repair the damage to the time stream created by Mr. Mind and the anomalies now occurring throughout the history of the DCU. Booster reluctantly agrees, only to learn that his commitment will require that he sacrifice any hope of glory in the minds of his peers and the public of being a competent and respectable hero. Initially, the typically self-centered Booster refuses, but later after his invitation to the Justice League changes into Hal Jordan's death certificate before his eyes, Booster understands what he must do. Returning to accept Rip's offer, Booster agrees to the reality and time warping quest on the condition that Rip help him go back in time to save Ted Kord, the dead Blue Beetle and Booster's best friend.

Johns, Kantz, Rapmund, and Jurgens have spun quite the tale for the first issue of what is sure to be a fun and adventurous journey throughout the history of the DCU. Already this team has begun to hint and tease at massive events that will have ripple effects across the heroscape of DC comics. This book is Back to the Future gone hero, navigating through the best elements of friendship, calling, and maturity, all led by some of the best talent in the comic book industry.

This book definitely makes the good picks list.

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