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Re:Stumbling Over Itself: Why the Video Games industry is its own worst enemy (1 viewing)
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TOPIC: Re:Stumbling Over Itself: Why the Video Games industry is its own worst enemy

#586
IndelibleInkblade (User)
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graphgraph
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Stumbling Over Itself: Why the Video Games industry is its own worst enemy 2007/10/09 16:16  
This thread discusses the Content article: Stumbling Over Itself: Why the Video Games industry is its own worst enemy

ah, gaming. my kid brother can sit & play for hours, beat the game & turn around & play it all over. i play them for the story. good ones are like interactive epic movies. but even so...after i've beaten the game once, i'm usually done with it. although i have been known to replay the final bosses to see a really great enging scene several times over, and i still go back & play some of the final fantasy minigames. and i loved onimusha, despite it's m rating, for all the puzzles and secrets it had in addition to the action. it just takes so much longer to beat a game than it does to sit & watch a film!
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#587
Doughboy (User)
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Re:Stumbling Over Itself: Why the Video Games industry is its own worst enemy 2007/10/09 18:56  
Doesn't anyone get that Ebert is a little anti-social? He doesn't go for the popular he tends to root for the underdog in movies. He also has shown time over time that he doesn't want to take any time to learn and understand what he doesn't like. Some of that comes from how many movies he sees. I sometimes think he, and the others are afraid that a new medium make them unnecessary. If movies aren't the true center of entertainment then his voice doesn't matter.

And no one is going to tell me it isn't art. We've had plenty of games that go into the realm of art. Blizzard is an example of a company who gets the idea of art in games. And art is about perception anyways. I don't look at a black square on canvas and think it's art but somebody else does. Look at abstract art, would you call that art?

This article rubbed me the wrong way with the "booth babe mentaility." Booth babes have been used by companys trying to hit a certain audience. Tomb Raider is about sex as much as a game, so it's trying to sell that image to the consumer, so naturally they are going to use it to represent their game at a place like E3. And anyways doesn't Hollywood and Artists do the same thing? They use sex to sell paintings and movies.

And lastly this whole Mature issue. Just because a game is mature doesn't mean it's a matter of violence. You can't just lump every violent game into the M category. The ESRB does to show what exactly is in the game for the consumer but there are games that I would say in the mature category that don't get the rating. 4X games are a great example. These games deal with not only complex learning curves but subject matter, such as politcis, that a 13 year old normally doesn't concern themselves with.

Face it Gameing is an art no matter what some may say. Make every excuse you can think of but it's art for the same reason any art is.
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