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Dark Sector Q&A PDF Print E-mail
Video Games
  Posted by Robin Parrish    04:04 PM   Monday, 03 December 2007 | Permalink         

"This is not your typical action game." We hear those words regurgitated again and again. But this one really isn't.

Dark Sector is the product of developer Digital Extremes, and it tells the story of Hayden Tenno, an antihero in the future who is infected by a mysterious substance that turns others into techno-zombie-type creatures, yet it gives Hayden superpowers. The hows and whys of all this are revealed as the story and the game progress. As you move through the game, Hayden's body slowly transforms into something new and different, unleashing new abilities, most especially the glaive, the deadly, three-bladed weapon that has a variety of uses.

Sheldon Carter of Digital Extremes was kind enough to take some time to answer our questions about the game and what kind of experience to expect from it.

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Dark Sector: A Primer PDF Print E-mail
Video Games
  Posted by Robin Parrish    03:44 PM   Monday, 12 November 2007 | Permalink         

Created by acclaimed developer Digital Extremes, Dark Sector is a new and original third-person action-shooter designed exclusively for next-generation gaming. It's a dark, gritty experience packed with fast action, incredible superpowers and an engaging story. Canadian-based developer Digital Extremes is best known for its co-creation of Epic Games' Unreal, the multi-million unit selling franchise. Digital Extremes is using a proprietary next-gen technology called the Sector Engine to create Dark Sector.

Dark Sector thrusts players into the role of Hayden Tenno, a covert operative sent on a dangerous mission into Lasria -- an Eastern European city on the brink of ruin that hides a deadly Cold War secret. In the midst of this mission, Hayden is attacked by an unknown enemy and infected by the Technocyte Virus -- a brutal bio-weapon that twists its victims into mindless killing machines.

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Assassin's Creed: A Primer PDF Print E-mail
Video Games
  Posted by Robin Parrish    10:45 AM   Sunday, 28 October 2007 | Permalink         

Releasing November 2007 is Ubisoft's Assassin's Creed, one of the most innovative and highly anticipated games ever conceived.

Developed by an all-star team from Ubisoft's world-class Montreal studio -- the studio responsible for acclaimed franchises such as Prince of Persia and Tom Clancy's Splinter Cell -- the Assassin's Creed franchise will combine compelling new gameplay, superb graphics, and an immersive and sophisticated storyline to deliver an epic experience that will launch the action genre into the next generation and beyond.

The first game in what's expected to be a trilogy is set in 1191 AD, when the Third Crusade is tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of main character Altair, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history.

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Punisher War Journal #13 PDF Print E-mail
Comic Books
  Posted by Kris Bather    07:24 AM   Saturday, 27 October 2007 | Permalink         

Marvel presents an action packed preview of Punisher and Spidey teaming up to hunt down Kraven. What's not to love?

Written by MATT FRACTION
Pencils by CORY WALKER
Cover by ARIEL OLIVETTI 

hen your friendly neighborhood is infested with super-villains, who ya gonna call? As Punisher War Journal #13 reveals, it's the dream team of Punisher and Spider-Man who specialize in cleaning up the villains scattered throughout  Manhattan after a botched bank robbery! Acclaimed writer Matt Fraction (Immortal Iron Fist, The Order) and fan favorite artist Cory Walker (The Irredeemable Ant-Man, Invincible) begin a new three-part arc reintroducing the classic-and brutal-villain known as Kraven the Hunter! So, the Punisher has a unique way of dealing with criminals, a mindset that calls for explosions, violence and a tasty dessert after. Fortunately, Spider-Man is a bit more sane and guest stars, hoping to keep the terrified Rhino alive long enough to be put in jail-but the Punisher and a dozen missiles have something to say about that!


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TimeShift Q&A PDF Print E-mail
Video Games
  Posted by Robin Parrish    10:30 AM   Monday, 22 October 2007 | Permalink         

TimeShift is a radical new first-person shooter that gives you control over time. That's right: you can freeze and rewind time, both to give you greater advantages over your enemies.

The good folks at Sierra Interactive provided us with this extensive Q&A that covers all of the basics, so sit back, relax, and find out what kind of gaming innovations await you on PlayStation 3, Xbox 360, and PC at the end of October.


INFUZE: When is TimeShift releasing? On what platforms?

Ben Serviss: TimeShift will be released on the Xbox 360 and PC on October 30th of this year, with the PS3 version following shortly after before the year's end.

Will TimeShift feature multiplayer?

Yes. Our multiplayer is an integral part of the TimeShift experience. With support for sixteen players, an infinite number of custom modes, and a killer way to incorporate time control into multiplayer via our revolutionary Time Grenade mechanic, the multiplayer game is just as strong as the single-player campaign. I would even say that our MP campaign is as strong as any of the more hyped titles of this Christmas season.

How long would it take an average player to finish the game?

On average, the single-player campaign lasts about twenty to twenty-five hours, depending on the player's skill level.

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Silver Surfer:In Thy Name #1 PDF Print E-mail
Comic Books
  Posted by Kris Bather    07:39 AM   Thursday, 18 October 2007 | Permalink         

Marvel Comics presents a special preview of November's Silver Surfer:In Thy Name #1.

Written by SIMON SPURRIER
Art by TAN ENG HUAT
Cover by MICHAEL TURNER

The Sentinel of the Spaceways soars once more in the all new Silver Surfer: In Thy Name #1 (of 4), as the Surfer finds himself embroiled in a conflict he may not be able to win! In Thy Name takes the Surfer into the farthest depths of space where he discovers a threat he can't ignore! In this timely and relevant tale of a utopia taken over by an enlightened group who subjugate the masses in the name of the greater good, the Silver Surfer is drawn into their conflict and must choose a side. But can he possibly take action when he may be dealing with powers far greater -- and deadlier -- than his own? With the combination of dirty politics, organ stealing pirates, demonic beasts and more enemies waiting in the shadows, the former herald of Galactus is about to find out that heaven can indeed be hell!

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Mass Effect: A Primer PDF Print E-mail
Video Games
  Posted by Robin Parrish    05:04 PM   Monday, 15 October 2007 | Permalink         

There are a handful of upcoming games that INFUZE talks about frequently because of their strong storytelling components. These titles could very possibly change the way that stories are experienced through interactive games. One of these titles is Mass Effect, an Xbox 360 exclusive coming in November from BioWare.

BioWare is a name that gamers know very well; this is the company that created the hugely popular role-playing game Star Wars: Knights of the Old Republic, which had one of the best original stories ever told in the Star Wars universe. But KOTOR was built upon the traditional rules of role-playing games: dialogue trees with non-playing characters and turn-based action scenes.

Mass Effect is building upon those foundations but breaking the rules at the same time. For example, instead of the traditional dialogue tree where your screen will present you with a list of potential things you can say, a truncated list of responses are presented that represent a certain type of answer. You could respond with sincerity, with action, with snark, and more. Your character then responds on-screen with a pre-scripted answer that follows the directive you gave. The twist is that these simplified choices given to you speed up the selection process to the point where the narrative never stops. It's literally like watching an interactive movie where you control the outcome of every scene, and there are no pauses while you fiddle around making decisions. Added to that are the emotive, photo-realistic characters created with the game's next-gen graphics and often featured in flawless close-up camera angles, and you've got yourself an experience like none ever seen on a gaming platform.

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Beowulf: The Game preview PDF Print E-mail
Video Games
  Posted by Robin Parrish    02:00 PM   Monday, 01 October 2007 | Permalink         

Based on the upcoming film by Robert Zemeckis, Beowulf: The Game has set the bar high for what it hopes to achieve. I recently got a first-hand look at the game, and if it can live up to expectations, it promises some great gaming innovations and a fascinating storyline.

In production by the same Ubisoft team that created the bestselling Ghost Recon: Advanced Warfighter, Beowulf doesn't seek to recreate the experience or the story of the film. You play as the title character, but the game's story is set during a thirty-year gap in the film. Beowulf builds this story -- which is being kept under tight wraps, though it's known to involve a time when Beowulf journeyed to Denmark as a conquering warrior -- largely off of Norse mythology.

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World War Hulk #4 PDF Print E-mail
Comic Books
  Posted by Kris Bather    03:24 AM   Thursday, 20 September 2007 | Permalink         

Marvel Comics presents a special preview of World War Hulk #4.

Written by GREG PAK
Penciled by JOHN ROMITA JR.
Cover by DAVID FINCH
Variant Cover by JOHN ROMITA JR.
Everyone GOES! TOO! FAR! in this penultimate chapter of the Mighty Marvel Monsterpiece which is World War Hulk. The Incredible Hulk and his Warbound companions? They go too far! Dr. Strange? He goes WAY too far! Iron Man and Mr. Fantastic? They learn the precise definition of "too far" as the Hulk delivers his final judgment from his stone throne in the Great Arena!
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The Circle Trilogy: graphic novel adaptations PDF Print E-mail
Comic Books
  Posted by Robin Parrish    04:59 PM   Thursday, 13 September 2007 | Permalink         

INFUZE is proud to present this exclusive 32-page preview of Black: The Birth of Evil, the first of three graphic novel adaptations of Ted Dekker's Circle Trilogy. In an unprecedented move, Dekker's Circle Media will release all three graphic novels, based on the books of the same name, Black, Red, and White, simulataneously in early November.

Written by TED DEKKER
Adapted by MATT HANSEN & BOB STRACHAN
Art by RICARDO RATTON, EDUARDO PANSICA, & IG BARROS

The Circle Trilogy tells the epic story of Thomas Hunter, a man that stands between the annihilation of two worlds, separated only by his dreams. By day's end, three million people will be carriers of the deadliest virus in history. There is no vaccine. There is no anti-virus. Thomas is the world's only hope, and he's already been killed today. Twice.

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